This isn't a high-profile anime. No one seems to have paid it much attention. It's okay, though. It's forgettable and generic, but the characters are nice enough (if bland) and the premise is, theoretically, amusing. It's set in a fantasy RPG universe with an economy based on dungeon-bashing. Adventurers fight monsters and collect treasure. So far, so conventional, but this show takes the capitalism further than usual. "Parties" are actually companies, with bosses, secretaries, etc. A cursed sword will make your debt increase by 32.5% APR. Pulling up a mandrake won't kill you, but its curse might make your job get restructured away. There are boss-themed monsters that, if they hit you, will brainwash you into becoming a wage slave.
Up to a point, I liked all that... but it's making adventurers look unadventurous. There's no sense of danger. No one ever gets killed. Going down a dungeon is a comfortable-looking 9 to 5 job. Occasionally, you fight comedy monsters. Going off to work is a matter of routine and no one ever shows the slightest amount of concern or fear about it.
The hero, Minato, can't even fight. He's a manager. His contribution in battles is to tell the others what to do. He's quite good at identifying monsters' weak points, admittedly, but it doesn't seem very plausible. Things would be different if he was leading dozens or hundreds of fighters, but he's only got a handful.
The cast are pleasant, but the show's not putting much effort into them. I liked Minato's relationship in ep.1 with his secretary and childhood friend, Yutoria, but in practice she's almost indistinguishable from Akari, the company's sole fighter. Guide stays in the office. It's all very gentle and generic. Even something attention-grabbing like Makoto's monster-eating backpack is given almost no focus and goes nowhere. It's a cool-sounding element that's been thrown into the mix and then basically ignored by the show. There's also a twelve-year-old girl with big boobs. However, I liked Makoto rescuing a monster girl (Mineko). The show's lethargic and non-committal when it comes to potential protagonist romance, but Makoto-Mineko are charming together.
Our heroes' job is to make money, of course. They need it for Task A! Then, when they get enough for that, they're immediately presented with Task B!
The show's also got too many M-names. Marika, Minato, Makoto and Mineko.
I even have a problem with the treasure they find. The scale's wrong. Numbers have too many zeros, while the monstrous treasure piles they find often seem far too much for humans to carry. You'd need a team of bulldozers or something. This would have been fine had our heroes had magical storage or something, but that's never suggested. (This is a mobile phone game adaptation, though, so I'll guess that this is simply being faithful to that.)
I'm amiably neutral about this show. It has two goals: (a) the company-based theme, and (b) being blandly nice. Only occasionally is there anything that could be called drama. I like eps.8-9 (Makoto-Mineko), but Marika in ep.4 is unpleasant. (She improves later, but yeesh.) The show's kiddie-friendly, with no scares or sexual tension. A man and a woman can share a bed and it's as innocuous as if they'd been teddy bears. The show makes token gestures at making us wonder which girl Minato will end up with, but we're not concerned. The last episode's setting things up for a hypothetical next season, but that's never going to happen. There's little point in watching this show, but it's inoffensive and I did sort of enjoy it.